The Old World

The Old World, the continent of Kun where most of the human nations are based, is usually defined as the area west of the World's Edge Mountains, north of the Arden River and the Dwarf sea fortress of Dun Bardin and south of Troll Country. It is roughly equivalent to the historical continent of Europe on Real World Earth during the early to late medieval periods of human history. The Isle of Bogach is also off the coast of the Old World and is similar in its situation to the dreaded land of Diskamark, being neither a part of the Old World nor entirely separate from it.

The Old World is home to the peoples of Sturim, Nortimberg, Mercinia, Altendean, the independent Eorldom of Andermark, the forest of Loren Delor, and the lawless Borderlands, as well as a few of the Dwarf holds or the Mountain Realms. In a time, before the rise of man, Dwarf and Elf once ruled over the lands of the Old World together in peace. But, for reasons unknown, the two came to blows in what historians call the hundred years war and ruins of ancient structures built by these races still scatter the coastlines and high mountains.

The different nations of the Old World are rarely allied, and although relations between the different states generally tend to be cordial, they have been known to go to war against each other. While there are political rivalries over things like trade and resources, which can provide a great source of wealth for Old Worlders, the near-constant threats posed to the nations of the Old World make working together an occasional necessity. The Old World has been invaded many times over the years: Greenskin hordes from the Badlands to the south, Deamon incursions from the north, Goblin attacks from their underground lairs, unrelenting armies of the Undead, and large scale raids by Diskamark fleets have all threatened to destroy one or all of the nations of man. However, human lives are relatively short, and over the generations the memories of these events fades into myth and legend, and they become nothing more than stories to scare children with at bedtime.

The Kingdom of Sturim.
One of the largest and oldest Kingdoms of Man. The Kingdom of Sturim is a large feudal kingdom that was formed from a collection of warring city states by Osway the Uniter. Sturim is probably one of the most powerful nations in the Old World and has a strict class system where the upper class are rich and educated. The lower class is the majority and is made up of peasants. Sturim eschew Black Powder weaponry in favour of more traditional mounted combat using knights and footmen/archers as support.

The Kingdom of Northimberg.
The Kingdom of Northimberg is known for its freezing temperatures and is the northernmost nation of the Old World. The men of Northimberg are renowned for their pottery and stain glass. They are the only Kingdom of Man to still worship the Gods of Old. Being located so close to the Frozen Wastes of the North, they take the brunt of any Deamonic invasion. Northimberg was founded around 1000 years after the Kingdom of Sturim by Eadrick the Mighty and the tribes of Northimberg.

The Kingdom of Mercinia.
The Kingdom of Mercinia is nestled in the foothills of the Worlds Edge Mointains, and thus, they are in good relations with the Dwarves of the Mountains Halls. The Kingdom of Mercinia was founded shortly after the Kingdom of Sturim by Lord Ardit the Conqueror. Mercinia are skilled smiths and craftsmen, leaning their skills from the ancient Dwarves themselves.

The Kingdom of Altendean.
The Kingdom of Altendean is located on the southwestern coast of the Old World, bordering with Sturim and Mercinia. Alterdean is known for its trade hub and capital of the same name, Alterdean. The Kingdom was brought together when Greenskins came down from the Worlds Edge Mountains and began to burn and pillage their way across the plains and hills of Alterdean.

The Eorldom of Andermark.
The Eorldom of Andermark is an independent city state on the southwestern coast of the Old World. It is the largest city and trade hub in the Old World. Andermark was once part of Alterdean, but broke away during the Long Night. Several attempts have been made by the Kings of Altendean to retake it, but have failed miserably, unable to break through the cities walls.

The Borderlands.
The Borderlands, are a loose collection of city-states and small feudal pricipalities in the far south of the Old World. The Borderlands essentially serve as the frontier of the Old World and are regularly attacked by Greenskins, Beastmen and other marauding forces. Many of the Sellsword company of the Old World hail from this region.

The Forest of Loren Delor.
Called the "Fey Forest" by the Men of Sturim. Loren Delor borders the Kingdoms of Altendean, Sturim and Mercinia. Here the Forest Elves make their dwell. Little is known of reclusive Elves of Loren Delor, for it is rare for them to venture from their forest. The last time they were seen in force was during the times of the First Alliance, were Man, Dwarf and Elf joined together to push back the tides of Darkness from the North.

The Mountain Realms.
The Mountain Realms are the remains of the Dwarven Empire and are home to the Dwarfs. The three Mountain Realms of the Old World are the Realm of the White Mountains, the Realm of the Razor Mountains and the largest of the three, the Realm of the Worlds Edge Mountains.